The Ratfolk: Difference between revisions

From Undead Archive Staff
Created page with "{{Statblock |Name=Ratfolk |Physique=1 |Agility=1 |Reflex=2 |Finesse=1 |Presence=1 |Morale=2 |Persuasion=2 }} ;Notable NPCs: :The Elders ;General Disposition: :Friendly, guarded, excitable about weird shit, mysterious. *They lovingly call themselves The Ratfolk like it's a pet name. They know there's a negative connotation and they don't care. *They have shops set up where players can trade in car parts for cash. *Use your judgement if a player comes by wanting to se..."
 
No edit summary
Line 17: Line 17:
*They have shops set up where players can trade in car parts for cash.
*They have shops set up where players can trade in car parts for cash.
*Use your judgement if a player comes by wanting to sell weird objects. Examples can include literature, rare plushies, oddities from the surface world, foraged plants and animals, etc.
*Use your judgement if a player comes by wanting to sell weird objects. Examples can include literature, rare plushies, oddities from the surface world, foraged plants and animals, etc.
[[category:Factions]][[category:The Ratfolk]]

Revision as of 22:37, 11 March 2026

Ratfolk
Physique: 1
Athletics:0
Melee:0
Resilience:0
Agility: 1
Aiming:0
Stealth:0
Reflex:2
Finesse:1
Reason: 0
Awareness:0
Medicine:0
Technology:0
Academia:0
Presence: 0
Morale:2
Intimidation:0
Persuasion:2
Deception:0
Notable NPCs
The Elders
General Disposition
Friendly, guarded, excitable about weird shit, mysterious.
  • They lovingly call themselves The Ratfolk like it's a pet name. They know there's a negative connotation and they don't care.
  • They have shops set up where players can trade in car parts for cash.
  • Use your judgement if a player comes by wanting to sell weird objects. Examples can include literature, rare plushies, oddities from the surface world, foraged plants and animals, etc.